199 upvotes · 21 JUL 2026 · Fan Jiang, Zhaoxu Sun, Mengchao Wang et al.
This paper presents a video world model that can interact with a virtual environment in real-time, using a single desktop GPU. Practitioners might care about the potential applications of this technology in areas like virtual reality, gaming, and robotics.
138 upvotes · 27 AUG 2026 · Yuandong Pu, Le Zhuo, Sayak Paul et al.
This paper evaluates how well current video generation models can reproduce the distribution of possible behaviors under the same initial observation and action, and whether they can be improved to better align with real-world possibilities. Practitioners caring about realistic and diverse video content might be interested in the findings.
80 upvotes · 19 JUL 2026 · Qing Zong, Yue Guo, Mengxin Yang et al.
This paper introduces a framework called EvolvingWorld that allows characters and worlds to evolve together over time in interactive literary worlds, enabling more realistic and coherent simulations. Practitioners interested in developing more immersive and dynamic interactive stories might care about this approach.
58 upvotes · 17 SEP 2026 · Taoyong Cui, Zhongyao Wang, Xinyue Xu et al.
This paper develops a new framework, JEPA-Anything, that enables predictive models to work across different domains and systems, allowing for world modeling and learning from interaction. Practitioners might care about this because it could lead to more generalizable and versatile AI models.